[Technology 1229] Re: Professional Development Design &Developmentfor the 21st Century

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Barbara Sabaj bjteach at ameritech.net
Sun Aug 26 22:13:17 EDT 2007


I tried to use Wikis, but I found the information can be false and it is
difficult for students to understand that something the teacher is asking
them to do is not correct. This is especially true with ESOL learners.
Also, the Wiki I set up was found by some one who put pornographic materials
on it. I deleted the page and the information and stopped using it.







Barbara Sabaj
bjteach at ameritech.net
barb.sabaj at d214.org
847-392-9894



_____

From: technology-bounces at nifl.gov [mailto:technology-bounces at nifl.gov] On
Behalf Of Bonnie Odiorne
Sent: Thursday, August 23, 2007 7:34 AM
To: The Technology and Literacy Discussion List
Subject: [Technology 1218] Re: Professional Development Design
&Developmentfor the 21st Century



Our freshman seminar college success classes which will transition into
career success classes will use Wikis for group work and communication for
projects and assignments. I'll report back. Has anyone tried this? And, not
incidentally, they'll see how easy it is to change a wiki article and be a
bit more skeptical of Wikipedia which, for all its merits, is not a reliable
research source, though it can be a starting point.

Bonnie Odiorne, Ph.D. Adjunct Professor, Director Writing Center

Post University, Waterbury, CT

"Burkett, Barry" <Barry.Burkett at Franklin.kyschools.us> wrote:

To Barry from another Barry,

I think second life has merit to it, I think it is a lot like the game
World of Warcraft, AKA WOW. A major difference I have noticed in my
minimal time on the system is that there is no set purpose for an avatar
to continue, as an example, in WOW after you decide who you will be,
what you will wear, etc you are given a mission. As opposed to Second
Life where I built my avatar and then essentially walked around, lost.

If you were able to give your students directions to you virtually that
may work.

Do I have this wrong? Is a player given a sense of purpose and an idea
of what they need to do to continue playing?

Barry Burkett,
Frankfort, KY

-----Original Message-----
From: technology-bounces at nifl.gov [mailto:technology-bounces at nifl.gov]
On Behalf Of Bakin, Barry
Sent: Monday, August 13, 2007 6:59 PM
To: The Technology and Literacy Discussion List
Subject: [Technology 1211] Re: Prosessional Development Design
&Developmentfor the 21st Century

I don't know if it's been mentioned in this forum or not but there's an
interesting discussion taking place at Sylvia Martinez' blog on her
experiences with using SL as an educator. It's worth looking at for
some of the issues that she raises. You can read through her original
posting as the responses at
http://blog.genyes.com/index.php/2007/07/21/second-thoughts-on-second-li
fe/ Again, as David notes, my position is not one of saying one should
use or not use Second Life but rather what would it take to get to the
point that educators would want to invest their time to make this
technology tool practical for the students they work with. Speaking as
one who is extremely pleased to get something as basic as an email
message from a student, it would take some doing to expect my students
to be creating avatars and visiting educational sites on SL on their
own. I'm not convinced yet that my time is well-spent on encouraging
that endeavor.

Barry Bakin
Pacoima Skills Center
Division of Adult and Career Education,
Los Angeles Unified School District

-----Original Message-----
From: technology-bounces at nifl.gov [mailto:technology-bounces at nifl.gov]
On Behalf Of David J. Rosen
Sent: Monday, August 13, 2007 11:31 AM
To: The Technology and Literacy Discussion List
Subject: [Technology 1210] Re: Prosessional Development Design &
Developmentfor the 21st Century


Hello Mark, and others,

Thanks for your thoughts on the use of Second Life (SL) for adult
literacy education. I hope you will share some of your group's research
on "under what conditions and for what purposes 3DVR might be more
appropriate or effective than other tools/environments for learning" and
what you see as some of the opportunities and limitations of using
Second Life. I would like to learn more about what "we need to advocate
*for* educators *to* vendors like Linden Labs, so they build in more
education-appropriate features." What features on SL do you think are
worthwhile? What other features should we be advocating for?
----------------------------------------------------
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