[Technology 1296] Re: Second Life for Survivor class

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jennfwms at aol.com jennfwms at aol.com
Sun Sep 23 17:01:01 EDT 2007



Thanks so much I really appreciate it.



Jennifer


-----Original Message-----
From: Marilyn Williams <williams_ma at 4j.lane.edu>
To: The Technology and Literacy Discussion List <technology at nifl.gov>
Cc: Jonathon Richter <jrichter at uoregon.edu>
Sent: Mon, 17 Sep 2007 11:24 am
Subject: [Technology 1286] Re: Second Life for Survivor class




Hi Jennifer,
Jonathon Richter at the University of Oregon has been doing quite a lot of work
with Second Life and would be a great resource for you.

Marilyn

Marilyn Williams
TILT Project Coordinator
LA Technology Support
Eugene School District, 4J
200 N. Monroe
Eugene, OR, 97402
(541) 687-3678

----- Original Message -----
From: jennfwms at aol.com
Date: Monday, September 17, 2007 7:04 am
Subject: [Technology 1283] Re: Second Life for Survivor class
To: technology at nifl.gov


> Hi:

>

>

>

> My name is Jennifer Williams and I am fascinated in this tool for

> business application and training purposes.?Does any one have any

> experience with its capabilities in a corporate space or can refer me

> to any resources?.

>

>

>

> Thanks

>

> Jennifer Williams

>

> GA State University

>

>

>

>

>

>

> -----Original Message-----

> From: Guckert-von Ehren, Denise A <dg21 at txstate.edu>

> To: The Technology and Literacy Discussion List <technology at nifl.gov>

> Sent: Fri, 31 Aug 2007 12:03 pm

> Subject: [Technology 1255] Re: Second Life for Survivor class

>

>

>

>

> I think the arrival of Second Life is a reality that we need to accept

> and understand, though I personally find it hard to embrace. I always

> check out new technologies, and did so with Second Life. I was

> incredibly frustrated and unsuccessful in achieving my goal, which was

> to explore the interface. It is fascinating to me that I have such

> poor skills (and patience) to use this software.

>

> ?

>

> Second Life is not just a technology; it's a social culture with many

> new rules to learn. You must interact with other people, who are

> represented (disguised...) as their avatars, and depend on them for

> help. While this is probably the aspect that makes Second Life so

> popular, and so different than other technologies, I have no patience

> for this kind of interaction and hate feeling dependent, either on

> people or on help files. Since I was exploring Second Life for work

> reasons only, not personal or entertainment value, I did not want to

> deal with a new social network and "reality" navigation. ??

>

>

> That being said, the whole issue of Second Life as it compares to

> people entering new cultures, whether that be as an immigrant for

> study or work reasons to the United States (or going from a culture of

> poverty to middle class) is incredibly intriguing.

>

> ?

>

>

>

>

> From: technology-bounces at nifl.gov [mailto:technology-bounces at nifl.gov]

> On Behalf Of Cindy J Holden

> Sent: Monday, August 27, 2007 3:59 PM

> To: The Technology and Literacy Discussion List

> Subject: [Technology 1241] Re: Second Life for Survivor class

>

>

> ?

>

> I would like to use Second Life as a meeting space for some techie

> teens I am working with in a drop-out recovery program. Having gone in

> and experimented with the environment, I found I liked the challenge

> to my spatial intelligence. What I did not like was the billing notice

> ( 9.95) I got from Second Life. I thought one could explore for free

> and purchase real estate, etc. later. I have emailed to ask them why I

> would have received a bill. So far, no response. I will not use this

> tool with my students if they are going to be billed without their

> consent.

>

>

>

>

>

> On 8/24/07, Marian Thacher <mthacher at otan.us> wrote:

>

>

> My 2 cents - it would be really fun for students who are already

> online gamers or used to an avatar environment, and pretty hard for

> those who are new to it. But I haven't tried it with learners. Has

> anyone?

>

> Also, I guess you would have to hook up with an organization that has

> land so you would have a place to meet. Not hard, but takes some

> looking around. How would others handle this? You definitely don't

> want to build your own environment!

>

> Marian Thacher

> OTAN

> www.otan.us

>

> The Technology and Literacy Discussion List < technology at nifl.gov> on

> Friday, August 24, 2007 at 6:24 AM -0800 wrote:

> Our freshman seminar is structuring its class as "Survivor," with

> tribes, tribal councils, challenges, and the like. We're using a wiki

> for group collaboration. Would "Second Life" work for that kind of

> environment?

> Bonnie Odiorne, Ph.D. adjunct professor, director, writing center

> Post University, Waterbury, CT

>

> Marian Thacher <mthacher at otan.us> wrote:

>

>

> ??

> Right, Barry, Second Life is like Real Life in that way - you have to

> figure out your own mission - no small task sometimes!

>

>

>

>

> But if you were meeting your students in a particular area, and giving

> them an assignment, having a discussion, sending them on a quest or

> whatever, that would be their learning experience. You would be

> supplying the mission.

>

>

>

>

> Marian Thacher

>

>

>

> OTAN

>

>

>

>

> The Technology and Literacy Discussion List < technology at nifl.gov> on

> Wednesday, August 22, 2007 at 5:18 AM -0800 wrote:

>

>

>

> To Barry from another Barry,

>

>

>

>

> I think second life has merit to it, I think it is a lot like the game

>

>

>

> World of Warcraft, AKA WOW. A major difference I have noticed in my

>

>

>

> minimal time on the system is that there is no set purpose for an avatar

>

>

>

> to continue, as an example, in WOW after you decide who you will be,

>

>

>

> what you will wear, etc you are given a mission. ?As opposed to Second

>

>

>

> Life where I built my avatar and then essentially walked around, lost.

>

>

>

>

> If you were able to give your students directions to you virtually that

>

>

>

> may work.

>

>

>

>

> Do I have this wrong? ?Is a player given a sense of purpose and an idea

>

>

>

> of what they need to do to continue playing?

>

>

>

>

> Barry Burkett,

>

>

>

> Frankfort, KY

>

>

>

>

> -----Original Message-----

>

>

>

> From: technology-bounces at nifl.gov?[

> mailto:technology-bounces at nifl.gov]

>

>

>

> On Behalf Of Bakin, Barry

>

>

>

> Sent: Monday, August 13, 2007 6:59 PM

>

>

>

> To: The Technology and Literacy Discussion List

>

>

>

> Subject: [Technology 1211] Re: Prosessional Development Design

>

>

>

> &Developmentfor the 21st Century

>

>

>

>

> I don't know if it's been mentioned in this forum or not but there's an

>

>

>

> interesting discussion taking place at Sylvia Martinez' blog on her

>

>

>

> experiences with using SL as an educator. ?It's worth looking at for

>

>

>

> some of the issues that she raises. You can read through her original

>

>

>

> posting as the responses at

>

>

>

> http://blog.genyes.com/index.php/2007/07/21/second-thoughts-on-second-li

>

> fe/ ?Again, as David notes, my position is not one of saying one should

>

>

>

> use or not use Second Life but rather what would it take to get to the

>

>

>

> point that educators would want to invest their time to make this

>

>

>

> technology tool practical for the students they work with. ?Speaking as

>

>

>

> one who is extremely pleased to get something as basic as an email

>

>

>

> message from a student, it would take some doing to expect my students

>

>

>

> to be creating avatars and visiting educational sites on SL on their

>

>

>

> own. ?I'm not convinced yet that my time is well-spent on encouraging

>

>

>

> that endeavor. ?

>

>

>

>

> Barry Bakin

>

>

>

> Pacoima Skills Center

>

>

>

> Division of Adult and Career Education,

>

>

>

> Los Angeles Unified School District

>

>

>

>

> -----Original Message-----

>

>

>

> From: technology-bounces at nifl.gov?[

> mailto:technology-bounces at nifl.gov]

>

>

>

> On Behalf Of David J. Rosen

>

>

>

> Sent: Monday, August 13, 2007 11:31 AM

>

>

>

> To: The Technology and Literacy Discussion List

>

>

>

> Subject: [Technology 1210] Re: Prosessional Development Design &

>

>

>

> Developmentfor the 21st Century

>

>

>

>

>

> Hello Mark, and others,

>

>

>

>

> Thanks for your thoughts on the use of Second Life (SL) for adult

>

>

>

> literacy education. I hope you will share some of your group's research

>

>

>

> on "under what conditions and for what purposes 3DVR might be more

>

>

>

> appropriate or effective than other tools/environments for learning" and

>

>

>

> what you see as some of the opportunities and limitations of using

>

>

>

> Second Life. I would like to learn more about what ?"we need to advocate

>

>

>

> *for* educators *to* vendors like Linden Labs, so they build in more

>

>

>

> education-appropriate features." What features on SL do you think are

>

>

>

> worthwhile? What other features should we be advocating for?

>

>

>

> ----------------------------------------------------

>

>

>

> National Institute for Literacy

>

>

>

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>

>

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> Email delivered to barry.burkett at franklin.kyschools.us

>

>

>

>

>

> ----------------------------------------------------

>

>

>

> National Institute for Literacy

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>

>

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> Email delivered to mthacher at otan.us

>

>

>

>

> ----------------------------------------------------

>

>

>

> National Institute for Literacy

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> Email delivered to bonniesophia at sbcglobal.net

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>

>

>

>

> --

> Cindy Holden

> High School Liaison

> Learning Works Windham

> 167 Main Street

> Brattleboro, VT 05301

>

> (802) 257-9449 extension 106

> (802) 257-3762 fax

> cholden at vtadultlearning.org

>

>

>

>

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>

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